Invent Your Own Computer Games with Python

91wpvEUXT3L
Invent Your Own Computer Games with Python
by Al Sweigart (Author)

Booktalk: Learn how to make computer games using the popular Python programming language–even if you’ve never programmed before!

Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level.

Snippet: All you need is a computer, some free software called the Python interpreter, and this book. Once you learn how to create the games in this book, you’ll be able to develop games on your own.

Computers are incredible machines, and learning how to program them isn’t as hard as people think. A computer program is a bunch of instructions that the computer can understand, just like a storybook is a bunch of sentences that a reader can understand. To instruct a computer, you write a program in a language the computer understands. This book will teach you a programming language called Python.

It’s STEM Friday! (STEM is Science, Technology, Engineering, and Mathematics)

Copyright © 2017 Anastasia Suen All Rights Reserved.

Tetris

Tetris: The Games People Play
by Box Brown (Author / Illustrator)

Booktalk: Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.

Snippet:



It’s STEM Friday! (STEM is Science, Technology, Engineering, and Mathematics)

Copyright © 2017 Anastasia Suen All Rights Reserved.